VRM Technical Artist

San Francisco or Remote

Taiyaki is looking for a VRM technical artist to convert high quality character base models into the VRM format. This role will support the conversion, polycount reduction, quality control, blend shape, animation, and body physics/hair pipeline for developing VRM avatars.


  • Convert 3D characters, clothings, and accessories into a VRM format
  • Maintain high quality look and feel of the assets while optimizing for performance
  • Integrate high quality blend shapes, animations, physics, and hair into characters as needed


  • A diverse portfolio showing skills in realistic and stylized 3D modeling
  • Proven experience with VRM avatars and character optimization for animation or vtubing purposes
  • High level of knowledge of 3D digital content creation softwares such as Blender, Maya, Zbrush, Substance Painter/Designer, Marvelous Designer, Adobe Suite, etc.
  • Deep knowledge of the vtubing ecosystem & tools e.g. VTube Studio, VRoid Studio
  • Ability to demonstrate demonstrate an aptitude for learning software quickly
  • Ability to pivot methods and strategies based on the landscape of projects
  • Experience working and communicating with a multidisciplinary team for content creation

Preferred Qualifications:

  • Experience with Blender is a major plus
  • Experience creating and managing traits and attributes for generative character collections a huge plus
  • Knowledge of shader creation and development
  • Knowledge of upcoming relevant technology

To Apply:

  • Email with the subject line [VRM Technical Artist] and a link to body of work only (no attachments, please)
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