3D Artist

San Francisco or Remote

Taiyaki is looking for a 3D character artist to work from concepts to produce complete, high quality character base models and a diverse array of interchangeable clothing and accessories for a large series of procedurally generated, fully rigged character avatars across multiple titles. We are focused on building characters that can be utilized across a variety of platforms such as Maya, Blender, Unreal Engine, Unity, and VRChat.


  • Sculpt quality high- and/or low-resolution character models in Blender, Maya, or ZBrush
  • Build a number of clothing and accessory models and variations for each base character to support avatar customization and diversity.
  • Create clean UVs and textures for each 3D model
  • Ensure that models display and perform properly across digital content creators and game engines
  • Work within a team of artists, engineers, and designers to produce high quality 3D assets


  • 4+ years of experience developing digital content in the game and/or film industry
  • A diverse portfolio showing skills in realistic and stylized 3D modeling
  • Experience with Unreal Engine or Unity
  • High level of knowledge of 3D digital content creation softwares such as Blender, Maya, Zbrush, Substance Painter/Designer, Marvelous Designer, Adobe Suite, etc.
  • Ability to demonstrate demonstrate an aptitude for learning software quickly
  • Ability to pivot methods and strategies based on the landscape of projects
  • Experience working and communicating with a multidisciplinary team for content creation

Preferred Qualifications:

  • Experience with Blender is a major plus
  • Experience creating and managing traits and attributes for generative character collections a huge plus
  • Experience working with Unreal MetaHumans
  • Knowledge of shader creation and development
  • Knowledge of upcoming relevant technology

To Apply:

  • Email with the subject line [3D Artist] and a PDF (<5 mb) or link to body of work
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